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Let`s be smARTS
Results
Intelectual outputs
IO 1 IO 2 IO 3 IO 4

IO1 - ”Out of the Box”

Digital Cards for developing Creativity using STAR(R) Technique (Situation + Task + Action + Result + Reflection).
This IO is a digital deck of cards for developing creativity. The cards are divided into four categories using as main criterion of division, the main characteristics of creativity:

Digital Cards - Elaboration, Fluency, Originality, Flexibility

IO2 - ”Connected2smARTS”

A a virtual space where young people can freely collaborate with other people from any domain of arts. They can interact, connect and create new stuff/creative&artistic things around transversal themes of humanity (as Inclusion, Solidarity, Love, Participation, Tolerance, Life etc.).

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IO3 - ”Digital kit”

Overview of Intellectual Output 3

The Digital Kit is a tool for planning, Developing & Implementing, Arts & Creativity Programs using digital tools with youth for promoting active citizenship and social inclusion through arts.

This kit also includes a concept of MULTIARTS: a template for an interactive cultural event and freely available tools related to digital art - for instance Free Software and Open Content, such as collaborative development and licenses.

Stages of developing IO3:

  1. Elaboration of Work Plan for IO3 which contains: sub-activities, partners ́ responsibilities and timeline;
  2. Establish the logical structure, the component elements (sections, chapters, types of practical applications tools/resources);
  3. Sharing of the content items to be developed among partners;
  4. Research, documentation, analysis of sources of information, developing the kit;
  5. Brainstorming and internal consultation;
  6. Development of kit versions;
  7. Feedback + peer review;
  8. Preparation of the final kit version and publication.

Content of the Digital Kit:

  • Digital Tools & Resources for Designing & Planning, Arts & Creativity Programs (at least ten such tools). Each digital tool has a dedicated description sheet, which includes: what it is, how it can be used, how it can be linked to other resources, so that the youth worker can use it in program design and planning;
  • Digital Tools & Resources for implementing Arts & Creativity Programs (at least ten such tools). Each digital tool has a dedicated description sheet, which includes: what it is, how it can be used, how it can be linked to other resources, so that the youth worker can use it in program implementation;
  • Digital Tools & Resources for Monitoring & Evaluating Arts & Creativity Programs (at least ten such tools). Each digital tool has a dedicated description sheet, which includes: what it is, how it can be used, how it can be linked to other resources, so that the youth worker can use it in M&E program;
  • ”Two in one” artistic event concept – practical guidelines for organizing MULTIARTS – an interactive cultural event with youth combining at least 2 type of arts (for instance poetry and music or music and painting / photographic art etc.). Screen reader support enabled.

IO4 - ”Social Entrepreneurship for smARTS”

Is a Training Pack with 5 modules (as OER – Open Educational Resources) developing abilities so important for running a successful social business in arts and creative sectors.